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Advanced Interception for retired station flights

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Advanced Interception for retired station flights Empty Advanced Interception for retired station flights

Post  Guest Fri Nov 27, 2009 6:59 am

Usually Station flights are considered safe, because retired station flights are invisible to Galaxy Scanners.

Here is a little trick to catch them, you need TONS of spice, a LOT of patience and a little luck.

You see a station flight with your galaxy scanner, first thing to do is simply intercept it ( at 3 seconds is ok ).
It is important to be sure of his Engines and of the speed of the Stationing ( generally you can extrapolate it with some logic, especially if you see the fleet immediately after his departure time! ). Write down the total fleet time.. it will came handy afterwards.

There is actually a chance that the player stationing won't be online at the arrival time, that's a really common mistake.

But we want to be able to intercept it, even if he retires!
And here comes the fun...

Usually when players see they're being intercepted on a station flight they'll do one of those 3 options:
1) Send you a message, saying "i'm online, retire, blah blah blah"
2) Wait for the last seconds/minutes to retire...
3) Retire right away.

Now if they do point 3), nothing we can do about it, unless we are on the very last minutes to the attack, and it is like being in case 2).
Your first mission is to delay as possible the retire of the fleet... you have to know the palyer... usually NOT responding to messages is a good way...

Now the trick is this:
Depending on how much Spice you can waste and how much time there is to the crash you start scanning with the galaxy scanner the system every 10 or less seconds ( i've done this with 4 secs intervals a lot of times ).

Yes: it's VERY expensive... 60k Spice / minute, or even more.

When you see the station flight disappear from the scan report, you hastily timestamp. This is the "Call Back Hour".

Now you have:
1) The "call back hour" (+- a seconds interval, depending on your refresh speed from before ).
2) The "hour of departure"

Do the following:
"call back hour" - "hour of departure" = "Fleet time before retire".
"hour of departure" + ("fleet time before retire"*2) = Return time

Simple Example:
14.00 - 12.00 = 2h
12.00 + ( 2h * 2 ) = 16.00

Obviously it's not 100% precise, because of the 10 seconds interval of doubt deriving from the scanner... you can increase the consistency and precision of the process by refreshing the scanner more often.

For doing this trick profitably you cant scan an hour! But with a lot of patience and spice you can easily scan 10 minutes... and the last ten minutes are usually those in which people will retire their station fleet!
With a 5 sec scans it's 120k / minute... 10 minutes costs 1,2 million.
It may be worth it only for huge crashes.

From my experience usually people will retire at the last 2-3 minutes, or after they send you a message.
Knowing a little the guy you are trying to catch really helps!

If you attack him 3 or 4 times, and you see he like to tease you by retiring at the last minute, you know what to do...
Eitherway there are guys who will retire after sending you a message saying they are online: DO NOT respond! It will gain you more time ( and save you Spice )!
They hope you will read the message and retire, sparing them the calling back fuss, and they will wait untill the last minutes: once again.. You know what to do! Wink

It's an hard technique, and it's worthy only for huge crashes, but used in the right situation it can give you EPIC interceptions.

I've been accused several times of cheating by POWNING people with this trick.
Use it wisely! ;D

Guest
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Advanced Interception for retired station flights Empty Re: Advanced Interception for retired station flights

Post  r8man8 Sat Nov 28, 2009 7:24 pm

ok, one thing id like to learn in the first place is how to intercept people's attacks in the first place.

r8man8

Posts : 16
Join date : 2009-11-08

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Post  Guest Sun Nov 29, 2009 1:30 am

Simply calculate the precise arrival time of a fleet, and send your attack to arrive a couple of seconds after.

There are mainly 2 ways to get an arrival time:
1) With the Galaxy Scanner or...
2) By calculating it manually from an attack.

For the galaxy scanner you simply scan a solar system... you see a fleet is arriving, for example, at 16:30:00 PM. Then let's suppose your flight to this planet takes and hour.
At 15:30:02 you send your attacking fleet: in this way it arrives at the target at 16:30:02.

For calculating it manually: you know the attack time, for example 16:30:00, then you have to find the opponent Engines and the composition of the fleet attacking you. Then with the Intercept Simulator ( [You must be registered and logged in to see this link.] ) you get the return time of the fleet, and from there is exactly as before.

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Post  r8man8 Sun Nov 29, 2009 10:25 am

ohhh, so you intercept flights by attacking them seconds after ther fleet arrives somewhere

r8man8

Posts : 16
Join date : 2009-11-08

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